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Windscape Activation Keygen

Updated: Dec 9, 2020





















































About This Game Hi, my name is Dennis and I am the creator of Windscape, a first-person exploration adventure. Instead of just letting you read a boring game description, please allow me to share my vision of the game I am creating. Hopefully you will like what I am working on.Ever since my childhood I was a huge fan of the Zelda series of games, Golden Axe Warrior, Secret of Mana and games in which let you explore a vivid world without time pressures and a too restrictive storyline. Over the past year and a half I’ve been working on my vision of a modern exploration adventure, combining it with my fondness for modern crafting and sandbox games. In Windscape you play as a young girl living on your parents’ farm, set in a lovely world made up of floating islands in the sky. As you discover the world you learn that something has gone terribly wrong - islands are breaking apart and falling from the sky! It’s up to you to discover the evil that is threatening the universe of Windscape.As you travel the world(s) you will gather valuable resources allowing you to craft a plethora of items such as weapons, shields, potions, magical spells and much more. Some items will be just for fun while others are a necessity for your survival. You will meet peaceful NPCs and vicious monsters both on the surface of each island as well as in the dungeons and lairs you uncover along your journey. While I want the islands to work in a non-linear manner, I have decided to make the dungeons more puzzle and combat driven - each with its own style and atmosphere. Windscape will feature tactical fights against larger bosses such as ghosts, ogres and dragons. Of course, there are many valuable items to loot too.What I don't want Windscape to be? A stats-driven RPG, a terraforming sandbox game or a first-person action game. This is why I am asking for your support. I’m building this game for the community and hopefully with the community. I feel your feedback is really needed to match my vision with the high standards you, the players, demand. Because of this I have chosen to go into Early Access, hoping to make great friends and build a community which shares my vision and aids me on my development quest…Key elements of WindscapeOne of my very first decisions was that I wanted the world to feel like a living and breathing environment. While I could have employed procedural world generation, as so many other games do these days, I have decided against this so I can flesh out the most beautiful corners of the world in detail. While this means that sadly there will be a point when “you have seen it all”, I still feel very comfortable with my decision as it allows me to put you right into the world we’re building, with places to remember and stories to tell. I already have the game’s universe mapped in my head but I also want the game to go where the community’s input takes it too. For the final game I am planning for at least four very different maps, and I’ll appreciate the support on choosing the most fitting ones. The game starts on a pastoral island with peaceful nature, a flourishing little village, a water mill and many more idyllic spots to discover. Over the next few months I am looking forward to revealing more scenery and gathering valuable feedback from the players to help me make the next big decisions. Why always a boy? I hope you will come to love Ida as much as she has grown on me during the game’s development. Sent out by her parents into the small neighborhood town to make a delivery, Ida is yet unaware that soon the fate of the world will be resting solely upon her shoulders…I have created a resource and crafting system which is intuitive to use but allows many things to be made. Basically you will find different crafting stations at key places all over the islands, each enabling you to build different things if you have gathered the resources needed. You can cook healthy or just yummy food, craft sweeping shields and weapons, mix mysterious ingredients to create powerful magic potions, melt iron and copper into new forms of metal and much, much more. I want the dungeons to be an enthralling deviation of the more open exploration and story driven game that takes place on the islands surface. The first big dungeon you will encounter is a copper mine infested with rat-like enemies. Here you will also encounter the first bigger boss monster - with a great reward waiting for you if you make it out alive. Some dungeons will be an incremental part of the story while many others and smaller caves are hidden in the world for you to just discover. I hope you like my ideas of Windscape. Together we can all create a game which lives up to the vision I have set forth. Thank you for your support! 7aa9394dea Title: WindscapeGenre: Action, Adventure, Indie, RPGDeveloper:Magic SandboxPublisher:HeadupRelease Date: 27 Mar, 2019 Windscape Activation Keygen windscape investments ltd. the windscape of naperville. windscape kadın parfüm. windscape technology. windscribe vpn review. windscape gardens grand prairie tx. windscape fresno. windscape video game. windscape bosses. 3713 windscape ct. windscape madison. windscape x64. windscape crypt. windscape switch gameplay. windscape definition. windscape port st joe. windscape camp. windscape wiki. 8 windscape park pittsford ny. windscape ensemble. windscape switch price Sadly the game gets boring really fast..... The combatsystem is crap. You get aggro from everything. The bosses are hard to beat, since you need time to do a hard strike youdon'T get at all. But you can cheat if you go to the savestation shich heals you, so you can beat any boss + if you get a bow you can just shoot bosses from afar without getting aggro and it takes even less time than real battling. Most of the time you will spend running from one mission to the other without seeing new enemies just old ones in a different coat. You do not even need to craft much. right after the first mission I had the best weapon possible there and also a bow which dealt 10 dmg 4 more than the sword..... All in all fun to play, but not really balanced yet. Brilliant! I just want more and I look forward to its follow-up.. I enjoyed the first time playing it, it's like a first person of some kind of legend of zelda game. Only link is a girl now, i'm very curious to play this game till the end.Any plans for VR support?https://www.youtube.com/watch?v=RtunspYnuAQ. i bought this game on empulse and now im addicted, the game is a perfect blend of a zelda theme similar to the story line of skyward sword with windwaker textures, and a skyrim gameplay mechanic....its like you took those 3 games put them in a blender and made a very addictive, highly immersive game.now all that being said the game does still need work, it has its fair share of bugs and glitches but hell, its a 5 star early access game, the devs still got time to work out the kinks! Dont worry about pc specs either, my pc doesnt meet half the requirements except gpu (radeon R9 290) and i run this game on ultra my cpu at the moment is a 2012 amd athlon X3 433 and i got 8 gb ram so my pc is a working progress to say the least but this game is perfect for my outdated device. This game is a lovley combination of Skyrim and The Legend of Zelda - The Windwaker. The gameplay is very nice and the crafting system is not to complex. I hope there will be more coming soon :3. Great game, but has a FOV in 16:9 that makes it unplayable and no slider in options.EDIT: I'll add that my play time is from an earlier EA build that did not have this problem. I have not played the game since before EA v6.0 except to start the full release and notice that the problem persists. Cursor and Controls fix!: Dear community,Thanks to your Feedback we've fixed an Issue that left the game unplayable for some players due to the cursor and controls not reacting.You can now continue your journey into Windscape and explore the flying islands!. Update 4.4: This update will feature a huge performance boost for the first area (Evergreen Island) and some changes to the overall look. Especially on machines with weak CPUs as well as integrated graphics solutions there should be a noticeable jump in performance and a much more stable FPS. This is because of a complete rework of how the game loads and unloads the games areas. If you want to know more about the details, read the text below.I am still working on the next content update and there will be more info on that in the next days / weeks on my facebook and twitter page. Details:Areas are now divided into chunks and loaded just when they are needed. This requires a lot of work to the already finished areas like the Evergreen Island. The average FPS jumps from 55 to 105 frames per second on my test PC.Windscape now runs on the Unity Engine version 5.6. This brings some changes to the lightning setup and a few other minor things. However upgrading required quite some work, hence the long time without any updates / patches.I have integrated a lot of new Assets into the Evergreen Island area and updated old assets to match the look of the new ones.Fixed bugs based on player feedback.The graveyard area will be reworked next to match the performance of the games other areas.I am aware of AI problems (mainly getting stuck) and hope to fix all this issues in the next updates (it was pushed back time and time again).. Update - Version 7.0: Continue your journey to Jivana island and its life spending magical tree. Destroy the machines that are draining the life out of your homeworld and defeat the evil that tries to overshadow everything and everyone you love.The Early Access of Windscape is nearly over. This will be the last big content update before the full release. I want to take this opportunity and thank everyone who bought and supported Windscape - you made this possible.Please keep the Feedback coming - this will enable me to deliver the best release version of Windscape possible.Log:-New explorable island Jivana.-New weapons and armor.-Bugfixes and balance changes on nearly every part of the game.. Content Update - Version 5.0: Delve deep into the depths of Tambora and defeat the dread that is hiding inside the flames.Change list:- Tambora gameplay area.- Added Chinese language support for the content up to 4.0 (will be one version behind the english and german files).- New music track for the area around walters mill.- Fixed some issues with the combat system. Should work much more consistent now.- Fixed a bug where the player was stuck at Daichi (the first sage).- Some minor bugfixes.. Update - Version 3.2: #TGIF - And to keep you all entertained this weekend (and if you do not own a Switch and are enjoying the new Legend of Zelda), I have taken the liberty to release yet another bugfix update. Besides the fixes, I am happy to introduce 12 new achievements for all you hunters. Enjoy  :). Windscape is leaving Early Access on March 27th!: First of all apologies for the late announcement in here! We are really happy to announce that Windscape is on the home straight to its release! Almost three years after the Early Access launch the hard work and passion as well as the extremely helpful feedback from you, the community (Thank you!) has led us here: Windscape is leaving Early Access on March 27th 2019!Take a look on the Release Date Announcement Trailer here:https://www.youtube.com/watch?v=GwWQ2TP8Ju8https://store.steampowered.com/app/363950. Update - Version 1.1: Dear Windscape friends, first of all, THANK YOU so very much! for purchasing my game. This has been a tremendous ride for me since release and you guys send me hundreds of great suggestions and awesome feedback, and I hope I can squeeze everything into the game over the time to come. If you check the forums, you will find a few links transparently showing what I am working on at this stage. I really feel that you and I together can make this game become what we all feel it should be. Today I am also releasing the first update addressing the first issues encountered as well as improving parts of the current content based on your feedback so far.http://steamcommunity.com/app/363950/discussions/0/343785574535727673/ Have fun and please stay tuned for future updates,Dennis. Patch 7.1: Thanks for your Feedback. This Patch will fix most of the reported bugs from version 7 so far.-Fixed a bug where players were not able to get back on the Airship.-Masters Ice and Fire spells now display the correct damage values.-Fixed a bug where crafting a "masters firebolt" results in a "strong firebolt".-The stairs in Jivanas first camp are now more accessible.-Fixed a bug where the player was forced to a slow walking speed when holding down the "Jump" button after a jump.-The Icy-Blade weapon will now show the correct name in Ida´s inventory.-Ice effects will now disappear correctly.-Jivana Ghost will no longer randomly flee from the player.-Bandits on Evergreen-Island will no longer respawn immediately.-Players will now respawn at the correct savepoint after dying at the Kane-Bossfight.. Update - Version 2.1: This patch fixes the most notable bugs found in version 2.0Changelog: http://steamcommunity.com/app/363950/discussions/0/305510202678907188/

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